Introducing Chat-to-Earn for community gaming!
CA: ContractAddressAbCdEfGhIjKlMnOpQrS
"Twitch Plays POKÉMON" proved that over 1.1m unique users could play one game. It was a beautiful, chaotic social experiment testing the bounds of decentralized communities.
We loved the chaos, truly magical. When pump.fun livestreaming released, the question arose: "What if collective action had a collective incentive?" and from that very thought, Chat to earn was born.
Every command typed, every strategy debated, and every victory achieved contributes towards unlocking a shared reward pool. Once the game is complete and rewards distributed, the next game voted on by the community begins!
We turn community action into community value. It's not just about winning; it's about winning together, optimally or not. Play, have fun and you will still earn based on your inputs :D
INTERFACE: The game is streamed on our pump.fun page 24/7. You participate using the native pump.fun live chat.
ELIGIBILITY: To get rewards for playing, you MUST verify. To verify is simple, just type in the chat and the system will automatically verify your profile and tracking your individual contributions for rewards.
INPUTS (GAME 1 - Pokemon Red):
EXECUTION: The game will start in Democracy mode wherein commands are tallied every 3 seconds. Highest votes win. Ties are decided by random. Action is taken. Anarchy mode isn't activated yet but we will add the option, this means every command input in chat will be executed, unadulterated chaos.
THE GOAL: Work together, beat the game, unlock the faucet.
Important - LIMIT RATES:
Currently Pump.fun livestream limit rates messages to 7 spammed in succession, then you have to wait 30 seconds to chat again. If you spam during that the 30 seconds the timer unfortunately goes up. You can also close and reopen the tab, if this doesn't work then F5 then you should be able to chat again.
Simply by chatting and playing you can earn. However, the quality of the communities gameplay and on individuals contribution also determines the size of the reward. We analyze community performance (time, efficiency) and individual contributions (helpful vs. unhelpful inputs). Read the docs for full information.
Model | Typical Loop | The Problem | Chat-to-earn Difference |
---|---|---|---|
Play-to-Earn | Buy expensive NFTs. Grind daily. Earn inflationary tokens. Cash out. E.g - AXS (Axie Infinity) | High entry cost. Becomes a job. Relies on new users to pay old ones. Token falls off a cliff. | Free to play. Fun is the goal. Rewards based on collective skill, not just grinding. |
Tap-to-Earn | Tap screen mindlessly. Wait for airdrop. Massive sell-off at TGE. E.g- HMSTR (Hamster Kombat) | Zero gameplay. Purely speculative. The "game" is a waiting room for a token dump. | Real, collaborative gameplay. The game is the product. Fosters a real community around a shared goal. |
Eligibility: Hold $CHATPLAYS in your wallet for the entire game duration + 14 days after completion to qualify for a bonus.
Two-Part Airdrop: Initial rewards are sent after a cool-down period when the game ends. The bonus boost is sent after the 14-day holding period.
Boost Tiers:
Warning: Selling tokens after the first airdrop forfeits your bonus.
Alright, let's talk tokenomics. No fluff. We're launching $CHATPLAYS on pump.fun with the standard supply of 1B tokens. Here's the deal: we've secured a significant portion of the supply for 74.8SOL. Why? To ensure the longevity of the project and make sure this thing has legs. We're here to build something beautiful, not sneakily bundle supply and dump on the community.
■ 69.420% - The Reward Faucet
■ 23.638% - Pumpswap LP
■ 6.9420% - Team Fund
(Reserved for Community engagements / Listings / Electric bills for hardware running xD)